Core Practice: Collaborating Around Computing
 
 Survey Title:Computer Science Standards Development - Public Survey
 
 Survey Properties:
 
 Total Respondents:1401
 Responses By Question Analysis:
 

 
   Demographic Information
 
 2.  County
  Response Total Response Percent
Apache Response equal to 1 3 1%
Cochise Response equal to 3 11 3%
Coconino Response equal to 2 8 2%
Gila Response equal to 0 2 0%
Graham Response equal to 0 2 0%
Greenlee Visual spacer 0 0%
La Paz Visual spacer 0 0%
Maricopa Response equal to 65 269 65%
Mohave Response equal to 1 3 1%
Navajo Response equal to 2 10 2%
Pima Response equal to 16 65 16%
Pinal Response equal to 3 12 3%
Santa Cruz Response equal to 2 7 2%
Yavapai Response equal to 1 6 1%
Yuma Response equal to 3 11 3%
Out of State Response equal to 2 7 2%
Total Respondents  416 100%
 
 3.  Visitor Role
  Response Total Response Percent
K-12 Teacher Response equal to 65 269 65%
K-12 Administrator Response equal to 8 35 8%
K-12 Parent/Guardian Response equal to 5 19 5%
K-12 Student Visual spacer 0 0%
Higher Education Response equal to 6 26 6%
Retired Educator Response equal to 2 10 2%
Business Representative Response equal to 3 12 3%
Community Member Response equal to 4 18 4%
Elected Official Response equal to 0 1 0%
Media Response equal to 0 1 0%
Other Response equal to 6 25 6%
Total Respondents  416 100%
 
 4.  How important is it to develop standards that include the practice of Collaborating Around Computing? Standards for Collaborating Around Computing would help students cultivate collaborative working relationships; create team norms, expectations, and workloads; solicit and incorporate feedback, and evaluate and select collaborative tools.
Response TotalResponse Percent
Very Important 19260%
Important 10533%
Unimportant 165%
Very Unimportant 82%
Total Respondents321
(skipped this question) 1080
 5.  Please add any comments about developing standards that include the practice of Collaborating Around Computing.
1.Needed for higher education and all lines of work.
2.This will be critical in the workplace.
3.Clear expectations regarding technology allow students and educators to be on the same page for teaching and learning expectations.
4.21st Century Skills
5.Collaboration is going by the wayside. We are a one-to-one device district. Students are all jacked into their iPads, and there is a clear lack of ability when it comes to fostering collegiality among their peers. This is dramatic and needs to be looked at. Peer interactions are devolving and kids are truly beginning to lack any and all focus over the past three years.
6.This is how the real world works--it should be codified in classroom practice.
7.Technology is here to stay and students need to know how to use it for things other than social media and games.
8.This is not appropriate at the elementary level.
9.Required anymore - feedback loops, iterative design, etc.. From UX to UI at the start to agile or waterfall approaches.
10.collaboration is an important skill, of course, but is computer science the place for it?
11.The standard would show each student how they are contributing to the project by the percentage of their entries towards the project goals.
12.It is very important to develop collaboration around computing. I am currently having my students work on Google docs and be and to share and collaborate. This is a big step for students to be able to appropriately share, edit and collaborate respectfully on the computer to to achieve an outcome.
13.This is not applicable to elementary age students.
14.Elective.
15.It is impossible to have computing without Collaboration
16.Many schools integrate some occurrences of Google Apps or Microsoft 365 as collaborative project tools. These are expectations in the workforce.
17.Collaboration can be very difficult. There are a lot of great tools now for that -- from github to slack. However, I think many of these tools are gaining popularity on their own. On occasion, I get frustrated that a student isn't familiar with a particular management system or revision control system, but it is relatively easy to get started on the basics of these. So that's why I didn't make this "Very Important".
18.The industry nowadays is moving towards a more social computing platform. Cubicles are nearly non-existent so being able to communicate and collaborate with others is essential
19.CTF competitions are team-based, and allow students to encourage each other while participating.
20.Important to foster collaboration but not around computers specifically.
21.Train the teachers on how to utilize the technology in the classroom and then we could utilize collaboration with the students
22.Most jobs with computers you need to know how to work as a team.
23.These ideas seem more as "practices" they need to be able to use no matter what function of computing the class is focusing on. Similar to how the math practices serve the math standards.
24.Team work and collaboration are how we create technology. Many of us learn to work in a team, lead a team, and sacrifice personal desire for the greater good of a team while playing sports. For some people that is not an experience they want to pursue, so using computer science as a vehicle for that purpose is important. None of us can win alone.
25.This is the future of getting things done to stay competitive, working mobily, and being technically literate.
26.My technology club always works in teams.
27.There is very little evidence that technology helps students be successful. Less standards and pressure on teachers would be the best course of action.
28.I think we should teach cooperation and teamwork in settings other than K-12 computer science or programming. The only way for students to learn the bulk of this material is to actually do it themselves...to have the experience of creating, experimenting, debugging, enhancing, etc. Yes, some aspects can become team efforts, but the focus should be on individual experience and understanding. It's also too easy to end up with some students doing next to nothing, and that robs them of the experience. Team programming projects, I believe, belong at the college level, after the individuals have already mastered the fundamentals.
29.This is a good area in which to bring in strategies of time management...
30.These critical thinking skills and communications work will serve the students well in any field!
31.Many academic tasks require this skill
32.Students need to understand collaboration as a concept, now more than ever. They need to understand that collaboration does not just mean that one person does the work, that everyone needs to contribute. Students need to experience collaborations that go beyond the classroom, including team members with differing cultural and technological experiences.
33.This is a real-life skill in the real world for computing.
34.Larger companies appreciate and seek out candidates that can work in teams.
35.This is important but I'm not sure it belongs in computer science. It is more workforce/21st century skills item and should be encouraged for instructors but doesn't necessarily need standards
36.Again, "somewhat important". Not all computer people work in a team environment. Not all computer people are expected to work in a team environment and in some cases a team environment is detrimental to the work. This must also be recognized in the standard.
37.Refer to the College Board's and CTSA's standards for APCS Principles
https://www.csteachers.org/
38.This is critical given the global society that we live in and the ways in which we all connect digitally.
39.As above.
40.Collaborative team projects are always a thing that could use more guidance and work in the Core curriculum. It doesn't have to relegated to Computers alone.

Again, this isn't purely a CompSci topic. It also has implications for cross-discipline (such as Art or Language Arts) collaboration. Yet another piece that should be reinforcing and supporting core curriculum.
41.There is no profession in the broad category of computing that does not involve collaboration.
42.Although the computer or more likely the development of computer applications is one way to develop collaborative relationships, it is not in and of itself a potential methodology. A culture of collaboration is important but not necessarily around computing.
43.The computing industry (and many businesses) require collaboration strategies both locally and broadly (i.e., international companies with 24/7 collaboration).
44.[No Answer Entered]
45.Yes, and computers should be seen as a tool to generate collaborative opportunities. But, a lot of work would need to be done here because in classroom currently the trend is that the computers work counter-intuitive to this notion.
46.This only works if students are taught specific skills to create these relationships. "Group" projects are pushed in every subject, yet kids are not given the adequate problem solving skills needed to be successful or how to carry the caseload of the unwilling to fully participate peers.
47.This should be cross curricular.
48.Collaboration is the most important attribute for students today
49.This is critical for college and career readiness. These are the skills that employers look for!!!!
50.Collaboration and teams are critically important in business. Computers are the fundamental tool for managing teams and collaborating. As aspects of social media interactions increasingly are adopted in the business environment, appropriate use and familiarity of the tools and modes of communication and collaboration are essential.
51.These are real world skills that would benefit students in both the school setting and the workplace.
52.What role will this have in regards to the Arizona State Technology standards that many of us are already teaching?
53.We need collaborative thinkers to ensure that the problems of the future are appropriately addressed.
54.These are skills that students need to develop and build on as they continue their education and enter the workforce.
55.Diversity and being able to see that there is more than what is in front of them is a positive
56.Presumably collaborating will continue to be a 21st century workplace skill into the future. But, it is hard to know with a constantly shifting work environment.
57.The ability to collaborate and work with diverse individuals is an important skill needed in today's workforce. We have to model and teach students how to do this by providing authentic experiences in the classroom.
58.This is absolutely important - resources and training have to be invested in order to make this happen, or the entire process bogs down
59.This is an important 21st Century Skill.
60.This one has been a challenge within my classroom and my school, but it is important
61.6th - 12th
62.make sure you don't just set up a situation where one or two kids can ride on the work of others - somewhere there must be individual performance and competency requirements.
63.We must be able to speak and collaborate with others.
64.Can be covered in science standards
65.This is where the communication piece fits.
66.I teach K-5 and continually assign work to teams or partners. They need a great deal of practice in this area.
67.In real life the student will have to interact with others, learning at the lower level will help them when they are either in High School, College, and the work place.
68.Again, this should be included in most subjects, not just computing.
69.This is a skill they need for any job they have.
70.These compliment the CTE programs
71.Collaboration is one of the top 10 job skills now, and in the year 2020, whether or not students stay in computer science. One suggestion I have is for the standards to be aligned with and informed by the top 10 desired 21st century job skills (Google "top 10 job skills in 2020" for a number of links)
72.These are great teaching topics, but I don't feel they need to be isolated into CS.
73.I think this is important but collaboration happens better with hands-on rather than on a computer. I don't think this should be a standard but can be used as a tool with the teacher's discretion.
74.While I marked this important, I would say that this could and should be done throughout the entire school. To include this as a natural part of the students day , ensuring collaborating and computing is the responsibility of all teachers
75.Computing, like writing, can foster growth and the 'aha' when done collaborative. It's true that 2 heads are better than one.
76.This goes along with my previous answer about paired programing. Consider moving the question about what else should be included to the end of the questioner.
77.Collaboration and active learning are keys to student engagement.
78.project based learning
79.Highly suggest the use of G Suite for Education
80.Not just technology, but processes, e.g. time zone differences, cultural considerations, and interaction behaviors among people
81.This is a framework for the teaching of computer science - I would avoid making standards for it
82.Practical aspects of collaborative design is important to all fields. CS provides unique, short term, hands on opportunities to practice and develop such skills that are not always available in other subjects
Total Respondents  82